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XH0411THE EVERYDAY PLAY CLUB

RULES & PRACTICE

How to Play Lights Out

Play Lights Out ↗

THE PLAYBOOK · XH0411

How to play Lights Out

For Lights Out, XH0411 puts the actual rules alongside the playable board or activity. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. The suggested practice focus is explain your choice.

Explain your choice

Try describing the reason for a move or action in one sentence. If the reason is unclear, revisit the rules before continuing.

Your goal

Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.

Step by step

  1. Select a light or an unlit tile.
  2. The selected tile and its orthogonal neighbours switch state.
  3. Plan flips so that previously cleared rows stay cleared.
  4. Use Undo to try another approach.

Controls

Use the on-screen controls with a mouse or touch.

A useful example

Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.

Watch out for this

An unlit tile can still be tapped; it may be necessary to solve the board.

Common questions

Can you show a concrete example?

Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.

What is included in this edition?

Turn off a five-by-five board of lights. Each tap flips the selected tile and its immediate up, down, left and right neighbours.

Which controls should I use?

Use the on-screen controls with a mouse or touch.

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