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XH0411THE EVERYDAY PLAY CLUB

RULES & PRACTICE

How to Play Ludo

Play Ludo ↗

THE PLAYBOOK · XH0411

How to play Ludo

Start Ludo in your browser at XH0411. Bring all four tokens home before the other players. The page pairs the game with build a repeatable approach, an example and answers about this edition.

Two or four players on one device; displayed house rules, no internet matching.

Build a repeatable approach

Try a consistent sequence of observing, choosing and checking the result. Keep the sequence even when the position or challenge changes.

Your goal

Bring all four tokens home before the other players.

Step by step

  1. Roll six to leave the yard.
  2. Move an eligible token by the die value; home requires an exact roll.
  3. Capture opponents on non-safe squares.
  4. Six, capture and finishing a token grant another roll; a third consecutive six forfeits that roll.

Controls

Click or tap a piece and destination; use the turn indicator and legal-move feedback.

A useful example

A token two steps from home cannot use a three.

Watch out for this

Safe squares cannot capture; blockades are not part of this edition.

Common questions

Which controls should I use?

Click or tap a piece and destination; use the turn indicator and legal-move feedback.

Can you show a concrete example?

A token two steps from home cannot use a three.

What is included in this edition?

Two or four players on one device; displayed house rules, no internet matching.

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