THE PLAYBOOK · XH0411
How to play Slitherlink
Slitherlink on XH0411 is organised around a clear objective: Draw one closed loop whose edges match the count around every numbered cell. Begin with understand the boundary and use the playbook beside the game.
Ten checked 4×4 loop puzzles with all cell clues shown.
Understand the boundary
Check the edition notes and play mode. A local game, a computer opponent and remote multiplayer are different features.
Your goal
Draw one closed loop whose edges match the count around every numbered cell.
Step by step
- Click an edge to draw, exclude or clear it.
- Count the four edges around each cell.
- Do not branch or form separate loops.
- Check puzzle verifies every clue and loop connectivity.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
A useful example
A 0 cell has no loop edge around it; a 3 has exactly three.
Watch out for this
Several small loops are invalid even if clues match.
Common questions
What is the main objective in this edition?
Draw one closed loop whose edges match the count around every numbered cell.
What mistake should I watch for?
Several small loops are invalid even if clues match.
Which play mode is provided?
Solo