THE PLAYBOOK · XH0411
How to play Visual Memory
The XH0411 guide to Visual Memory starts with explain your choice. Your task is to select every square that was shown. Selecting an unshown square ends the session. The controls and example below describe this exact implementation.
Explain your choice
Try describing the reason for a move or action in one sentence. If the reason is unclear, revisit the rules before continuing.
Your goal
Select every square that was shown. Selecting an unshown square ends the session.
Step by step
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
Controls
Use the on-screen controls with a mouse or touch.
A useful example
If the four corner squares were shown, select those four corners in any order.
Watch out for this
Unlike Sequence Memory, this game does not require the original order.
Common questions
Can you show a concrete example?
If the four corner squares were shown, select those four corners in any order.
What is included in this edition?
Remember a group of highlighted squares before they disappear. Each round asks you to remember more locations.
Which controls should I use?
Use the on-screen controls with a mouse or touch.